![]() ![]() If the player with Safi’jiiva’s Ire gets too close or too far, Safi’jiiva will perform moves that are faster and deal more damage. When someone has Safi’jiiva’s ire, Safi’jiiva will be more likely to use it’s high energy consuming attacks which reduce Safi’jiiva’s energy and the energy from the Secluded Valley level. Safi’jiiva has a mechanic very similar to Behemoth’s affinity, called Safi’jiiva’s Ire where Safi’jiiva will focus it’s attacks on the hunter that is dealing the most damage to it. ![]() After Safi’jiiva is slain, the reward can be obtained from the Gathering Hub even if the siege is no longer available. The siege is completed once someone in your Gather Hub has successfully slain Safi’jiiva and each Gathering Hub has their own Safi’jiiva siege instance. Each attempt lasts 20 minutes and has a maximum party faint amount of 3. Each Reward Level is 100 pts.Īfter each attempt at Safi’jiiva, it will drop some materials used to make Safi’jiiva’s gear and to upgrade the awakened weapons. If your party completes an already completed objective, the reward level will be overwritten. The reward level of the siege depends on the research entry objectives that have been completed, other parties can only contribute a certain amount of points towards the Reward Level. The siege process for Safi’jiiva depends on the remaining energy in each level of the Secluded Valley:Įach of which will have a progress bar, depleting the energy of each level of the Secluded Valley make driving Safi’jiiva deeper underground much easier. Then the siege can be accessed through the Gathering hub. In order to access the Safi’jiiva Siege, players will have to complete the recon assignment for Safi’jiiva then go talk to the commander. ![]() The second siege of Monster Hunter World and the first of Iceborne is now available from December 13th until January 5th. ![]()
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